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Arma 2 dynamic zombie sandbox
Arma 2 dynamic zombie sandbox








Plus there's little to no "reward" for killing other players, even in the one mode designed to kind of put the bluefor/opfor/independant/civilian factions against each other like "wasteland". especially when your gun shots attract a nearby spawning horde that will chase you 10K meters and not give up. It doesn't mean you can't PvP, but the environment isn't like what DayZ has where you can simply shoot and kill another player and go loot thier stuff. PvP is "less", simply because you don't have all that much someone else can take and use. and the more difficult and glitchy "zombies/infected" means that Co-Op is going to lead to better sucess of survival. the harder Infected kind of "reward" players for working together instead of against each other.

arma 2 dynamic zombie sandbox

The greatest part of DZS though, unlike DayZ mod.

arma 2 dynamic zombie sandbox

ĭZS just like I said has very glitchy infected, wich makes surviving them kind of frustrating at times.ĭZS also just lacks the "polishing" of sub-systems that dayZ offered. Only a few swipes and you are dead, they chase you and relentlessly hunt for you, and will call/attract more if gun shots go on. the infected/zombies are a much greater threat. This means, the only challenge is from other players.ĭZS however. and most cases are more of an annoyance than actual threat. Other than that, they are easy to aviod and kill. you know up front there's another player about the area. or zombies aggro'd that couldn't possibly be aggro'd by you. if you are farther away than 500M from a town, an dsee zombies. On the PvP aspects, they are actually very exploitable. This causes players to be bored, and go seeking the PvP thrill.ģ- DayZ "Infected" are a joke, and not much of a threat. the game becomes dull and rinse and repeat type of play. Once you are geared up, have a stock or stash of supplies and a vehicle or two. it's faster rewarding for the bandits/KOS players.Ģ- There's no "end game".

arma 2 dynamic zombie sandbox

which led it away from a "survival mod" into a PvP fest :ġ- There's no incentives/reward system for being "good guys". ( all the above were actually modified off the ACE system to fit better in DayZ mod. it really had alot of polished elements taken from other popular mods and changed to fit the "survival" genre mods a bit better.ġ- the self bandaging, food healing, and medical.Ģ- backpacks with increased capacities and variety.ģ- Chemlights that are useable and bright, working flashlights, and great road flares that brighten up areas nicely.Ĥ- weapons of different type and caliber have slightly differing damage output and functions, without being overly extensive and messy. I'll explain better s to try and not offend anyone.ĭayZ mod ( or mods) had a good start. I keep saying DZS is slightly "better" than DayZ mod.










Arma 2 dynamic zombie sandbox