

Now, either retrace your steps or cast Retreat to make it back to the main "lobby", enter a door on either side of the center stairwell door, and cast Burst on the wall of cracked ice to remove it. Take the door to the left and follow the path past a room with twisting pipelines and a Pound-able pillar, and you should get to a room with a Mars Djinni out of reach and a hunk of ice right next to you. Now go through the right-most door above in the "lobby" and follow the path. Now, go indoors to a big "lobby" room with many hunks of ice, go to the lower right, and cast Pound on a pillar to reach a chest that is actually a Mimic which gives up a Cookie when defeated. When you first enter the location, before going indoors, climb up the ladder to the right and you will access a chest containing an Apple.


The second half is when the place has "come alive", with lit torches and flowing lava, and it encompasses four "elemental sub-dungeons" that must all be completed before the game's finale at the aerie of Mars Lighthouse, where the three-stage final boss battle pits the Adepts against the giant Doom Dragon. It can be said to take place in two halves: the first half is while the place is "dormant", with much ice and coldness in the atmosphere, and it ends with the boss battle with a pair of Flame Dragons. As the last major dungeon in The Lost Age, Mars Lighthouse is an immense location that will prove challenging.
